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Wind Herder

(image)

As winds sprits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with small tornadoes. In addition they are now strong enough to hold a dagger.

Advances from: Wind Servant
Advances to: Zephyr
Cost: 20
HP: 36
Movement: 6
XP: 35
Level: 1
Alignment: neutral
IDBM_Wind Herder
Abilities:
(image)dagger
blade
6 - 2
melee
(image)tornado
cold
6 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane0%
TerrainMovement CostDefense
Flat150%
Frozen150%
Unwalkable150%
بُسْتان الفُطر220%
تلال150%
جبال150%
جبال منيعة5020%
رمال150%
ساحلي-0%
غابة150%
قرية150%
قصر150%
كهف220%
مستنقع150%
مياه ضحلة150%
مياه عميقة150%